Ok this one should fix that issue
www.indilib.org/jdownloads/kstars/beta/kstars-3.5.9-beta2.dmg
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Nice catch, I notified Jasem and he said he will fix it.
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Hey Mac Users,
Please test this latest Mac DMG as soon as possible. We are planning to do a release very shortly and want to be sure there are no issues with the build.
www.indilib.org/jdownloads/kstars/beta/kstars-3.5.9-beta.dmg
Thanks,
Rob
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Right, my goal is to try to identify where in the chain of events an issue might occur that would end up having the Red channel be the one used since now it should use the green channel if it is RGB.
Now I am thinking it would be really useful for stellarsolver to put in the log something like "Using the Green Channel" or "Exporting the Red Channel". I will have to add that, but it won't help now. It would have helped us verify that it is the latest version and that it is really trying to use the green channel.
When you said you build RPM Packages and install them, does that mean you are building from the latest master on Github or from a latest release? I did make a release with the new capability, but it hadn't been released when you first posted. Also note that the changes were in a branch until just recently so the latest master didn't have them either. Maybe it would be good to try again to be sure you have the code in there. But then again, maybe I should add those messages before you do so you can be sure it really is running that code.
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So I think there are two questions to try to see what's up, first, is it really using the latest stellarsolver with the changes? And second, is stellarsolver getting a debayered RGB image, or is it getting the original image buffer. Do you have any of the KStars limited resources features turned on?
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Ok I pushed the changes to master in stellarsolver. Please check and see if there are any more issues.
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No I just mean for now that I need to make sure there are no issues with the changes I made in the branch before I push to the main branch. For now, I'm not going to add the ability in KStars to select which channel to use, we will just keep the default that I made where it will now use green if there are RGB channels and just use the buffer if there is just one channel. I think we can add the feature to select which channel is preferred later. This should give us enough time that people will update to the new version before I add the changes to KStars, then we won't break people's builds
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I think the changes I made today in the colorChannels branch should be a big improvement. I finally solved a couple of the problems I was having. You guys might want to check it out. I'm not ready to merge it into the main branch yet since I want to do some more tests, as it is a big change that if it is not done right could break things, but you might see if you see any issues or if it works better.
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